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A month in the life of Earth 2 is hard, today we're going to be taking a look at all of the insane failures this month, including Withdrawals, Crypto, unpaid devs, a catastrophic login system failure, and much more. the Metaverse si hard guys.. ok?
#earth2 #metaverse #crypto #blockchain
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"If You Hold Essence... You're a GENIUS" - Earth 2 is BACK
Upper Echelon76.7K viewsJuly 3, 2024 5:50 pm
5.8K724
Visit Car Keys Express today at http://cke.co/UpperEchelon and receive an extra 15% off for the next 30 days at checkout! Thank you, Car Keys Express, for sponsoring this video! #SnapKey
After 3+ Years of development... Earth 2 is finally coming together. With a crypto token crashing in value, land that cant really be sold, and a world where the basic building blocks are years behind any industry standard... its community remains dedicated to the idea that this is the next fortnite, the next metaverse, and the next get rich quick opportunity... with financial freedom in tow.
Today... I wanted to talk about where the project is at, why its hilarious to me, and revisit a once beloved topic on the channel that has spent far too long out of the sunlight.
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Former Earth 2 Developers have reached out to me... (It's not good)
BigfryTV111.9K viewsAugust 19, 2024 3:32 pm
4.8K712
Former Earth 2 Developers have reached out to speak out against the company for unpaid labour. This situation is unfolding in real time and I guess I'm the one they wanted to break the news to.
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Earth 2 - Early Combat Mechanics - Vol.2 - 4K (article in description)
Earth 2242.6K viewsNovember 25, 2024 4:12 pm
4.1K67
⚠️ Please Note: The footage shown in this video represents work-in-progress updates to Earth 2’s combat system. These features are still under development and are not polished or finalized. This video is intended to provide our community with a behind-the-scenes look at the progress we’re making and the systems we’re testing for Earth 2 Hordes and the open world of E2V1.
Welcome to Combat Mechanics Volume 2! In this update, we’re showcasing the latest advancements in combat mechanics for the Earth 2 Hordes mini-game.
Here’s what you’ll see in this video:
⚔️ Health, Stamina, and Mana Systems: Explore how stamina depletion affects movement, special attacks, and recovery.
🎯 AI Perimeter Detection: See how enemies dynamically react to the avatar based on proximity or visual recognition.
🛡️ Unit Collisions: Discover how interactions between units impact gameplay, with improvements for special attack fluidity.
✨ Updated Katana VFX: Enjoy the new visual effects for Dash and Slash, Combo Strike, and Skyfall Strike.
🏃 Reactive Enemy Speed: Watch AI adjust their speed dynamically to chase the avatar.
🧟 Mixed Enemy Units: Experience hordes of diverse enemies fighting together in early tests.
💎 Enemy Item Drops: Preview the drop system that will eventually include weapons, skins, and other loot.
This video also highlights the extensive work behind creating the Zombie, from custom animations to dynamic mechanics and gameplay attributes.
📖 Want to know more? Read the full article here: https://earth2.io/news/combat-mechanics-volume-2
Thank you for watching, and stay tuned for Combat Mechanics Volume 3, where we’ll unveil new weapons, enemies, and the game-changing Power Strike feature!
👍 Like, Comment, and Subscribe to stay updated on the latest Earth 2 developments!
We explain a new game called Earth2.io, a metaverse game being built on Unity. What do you think? Check it out at http://earth2.io use code 'TECHWW' for 7.5% credit in game!
With Earth2, the Game creators say it is in Phase 1- meaning you can buy land, with each tile being priced differently around the world. Starting to look around the map, you’ll notice that many major cities have already been bought out. While some are saying it could be a scam, we did a lot of research to figure out who’s behind it and how players are currently investing in this game, to figure out what it could become.
In Phase 2, Land will start to generate resources that will be vital for building and economic purposes. They will also introduce “Essence”, which will be the basis of everything. It reflects the place you own, what’s in the ground and - in later upgrades - will be able to reproduce it. The Developers have said in updates that every tile in Earth 2 will be usable, every tile will produce something. However, it is possible that its special usefulness will only be revealed in a later tier. Many users have been speculating by purchasing virtual land on top of oil, gold mine, diamonds, forests and more.
In Phase 3, the developers say they will introduce the 3D terrain which will also take the game outside of just a browser and to gaming consoles like Xbox and Playstation. The game will be built on top of the Unity engine, which will allow players to easily and quickly build structures. We think that Players may be given only a few certain assets in the beginning, so they’ll have to work on their land to attain better assets in the future.
Keep in mind that Earth2 is a game, not an investment. And while some players might end up becoming the next “e2 millionaires”, the game will most likely be designed to spend your credits. Just like a casino, you’re in their house and you play by their rules. This isn’t like a cryptocurrency that is decentralized. You should only gamble money you expect to lose - play the game and have some fun in the process.
So, what are your thoughts on Earth2? let us know in the comments below....
Earth 2 invites you to take a closer look at E2V1 with the official footage release from our GDC San Francisco 2024 showcase reel. E2V1 is a 1:1 scale, playable 3D digital version of our planet Earth and is a work in progress being actively developed.
This real-time, in-game footage offers an updated view of some of the vast and immersive environments of E2V1 as we advance the development and refinement of the geologically accurate, massive open world. Remember, these visuals are from a seamless 510,072,000 km² map!
With a pre-alpha release planned for later this year, part of this footage highlights our progress on dynamic seasons, immersive day-night cycles, and an evolving biome system, all of which contribute to the realism of this expansive virtual environment. The video also showcases breath taking draw distances, seamless transitions from surface to space, and global navigation.
E2V1 will feature pristine, untouched environments, programmatically cleared of man-made artefacts such as buildings, roads, and infrastructure. At the core of Earth 2 is Essence, a tradeable resource that landowners have been mining from their land. Essence is set to become a key element in driving the economy and progression within the world. Among its many already existing and planned utilities, Essence will be essential for processing Resources into Raw Materials, allowing players to maximise the utility of their land and play an active role in not only shaping the future, but becoming part of it.
In other exciting news, we’re actively designing and integrating our first mini-game into E2V1, Earth 2 Hordes, which will also require Essence to activate and provide an additional layer of utility and engagement to Player owned properties. Mini-games like Earth 2 Hordes will help our team to test various game mechanics and our multiplayer system as we move forward onto developing other parts of the platform, so stay tuned for more updates!
We hope you enjoy this video, which provides a closer look at the ongoing development of E2V1. Although we are still in the early stages, we are excited to share this update as we continue to build and refine our geolocational metaverse, Earth 2.
We’re pleased to introduce the Creation Process Series, a behind-the-scenes look at the meticulous process of creating our unique 3D assets here at Earth 2.
This series highlights key moments condensed from hours of recorded footage, demonstrating the dedication and artistry involved in crafting characters, objects and creatures for the Earth 2 Metaverse which have originated from our internal concept art pipeline. The first video in this series focuses on the Skeleton Warrior, one of the first revealed enemy units designed and developed for Earth 2 Hordes and the open E2V1 world.
For the full article, including a detailed run down on the various steps and processes our 3D team follow to create our 3D assets, please feel free to check out:
Premiere - the beauty of E2V1 in-engine (4K) earth2.io
Earth 21.4M viewsDecember 2, 2023 12:00 pm
4.8K530
We're not saying this footage of E2V1 is special because it looks 'so good'..
we're just saying it's pretty cool because it's functioning on a global scale without loading screens and has been developed by a small team.
You can zoom in from space to a blade of grass, continuously move from one side of the world to the other, all in-engine without loading screens at a level of detail 'we think' looks pretty good.
Visit our website for recent news or to sign up for a free account https://earth2.io
All footage is recorded in-engine.
No prerendered footage.
No loading screens.
We recommend watching in 4K with a good set of headphones or speakers.
Please consider before comparing us to game studios which have teams into the hundreds or thousands of developers and have released multiple AAA quality titles on limited map sizes often much smaller than New York.
In comparison the space of New York City (778.2km2) makes up 0.000152% of the map size inside E2V1 (510,072,000km2).
Please also remember we are only a relatively small team, so go easy on us, we're doing the best we can with the challenges we have before us and the team size we have.
It has been just less than 12 months since our last visual update revealing progress our team has with the Earth 2 Engine - https://www.youtube.com/watch?v=5oo1SSZKjrI .
While part of our team has been busy designing, developing and releasing core game mechanic systems on our website - https://earth2.io/news/e2-turns-3, our community has also been eagerly awaiting the next visual update of E2V1, and we're please to be delivering this now!
Earth 2 Megacities & Tile Art Vol.5 (4K) 🌍 (details in description)
Earth 247K viewsDecember 1, 2024 1:28 pm
1.1K38
Welcome to the fifth and final episode in the Megacities and Tile Art series! This video showcases incredible real-time footage of Player-owned properties, planned megacities, and intricate tile art across Earth 2’s geologically accurate 1:1 scale digital Earth.
What are we showcasing in this video?
While some of the capabilities mentioned below may appear standard in general game development, their implementation within a 510,072,000 km² geographically accurate map presents significantly greater challenges.
Earth 2’s ability to achieve this emphasises the innovation at the heart of Earth 2’s development and demonstrates the platform's technical sophistication providing a glimpse of the possibilities that await Players in the vast, immersive world of E2V1 as our team continue to develop, expand and improve.
⚙️ Perfectly Positioned Tiles on Geologically Accurate Terrain
This footage highlights the precision with which thousands of Player-owned tiles and flags are displayed simultaneously on screen in real-time.
The terrain you see in the footage is not procedurally generated terrain but rather geologically accurate terrain formations where each tile is mapped with exact precision, matching real-world topography. This alone is a feat that required extensive technological development and remains a standout feature of Earth 2.
🌐 Streaming Thousands of Tiles in Real-Time
The ability to stream thousands of approximately 19x19m tiles in real-time, with perfect accuracy, and each with their own set of datapoints which help to display property borders, flag types, location details and ownership.
The footage demonstrates how our engine can handle immense amounts of data while maintaining seamless performance with aesthetically acceptable visuals. This level of precision ensures that every Player’s property is displayed exactly as intended, even when viewed from impressive view distances.
🚀 Impressive View Distances from High Altitudes
The footage showcases Player tiles rendered and streamed from well above the Earth’s surface, providing breathtaking perspectives on large-scale megacities and tile art. The ability to seamlessly display this scale and accuracy at such altitudes demonstrates the robustness and scalability of our evolving engine.
🎮 Terrain Collision, Biomes, and Property Data
In each megacity featured in the footage, we try to highlight several key technological achievements. The camera typically zooms in, placing an avatar or vehicle onto the terrain, showcasing the ability of our engine to handle real-time interaction with geologically accurate terrain. While moving in real-time, we toggle various systems such as biomes (trees, bushes, grass), seasons, flags, and property data, demonstrating the seamless operation of these massive data systems in real time.
This process highlights not only the precision of the engine but also its power and responsiveness. Viewers can see the terrain collision which enables avatars or vehicles to be placed anywhere in the 510,072,000km2 world and interact naturally with the environment. This terrain collision demonstrates a strong foundation for future gameplay mechanics.
Additionally, during avatar drops, we demonstrate further interactivity with features such as Cydroids. The avatar’s plasma gun or rocket launcher can target and engage these entities, as well as interact directly with the terrain, emphasising the engine's ability to manage dynamic, real-time interactions while rendering massive datasets like biomes, terrain and property details.
Full article here: https://earth2.io/news/megacity-tileart-series
We’d like to thank our community for providing such amazing content! It has been a privilege to bring this series to life, highlighting the incredible creativity and vision of our community. The possibilities for transforming megacities, tile art, and properties into dynamic, interactive experiences are endless.
Our team is heavily focused on the public release of E2V1, scheduled for January 2025. As a result, we appreciate your understanding regarding the reduced frequency of updates recently and during this critical development period. We are sure our community would like to get their hands on E2V1 above all other things at this point in time!
With E2V1’s release approaching, Volume 5 will serve as the final installment in this series for the time being as soon Players will be able to record their own footage and content directly within the platform! Having said this, we may revisit this series in the future to highlight new megacity developments and tile art updates as the world of Earth 2 continues to evolve.
Don’t forget to Like, Comment, and Subscribe for more updates!
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