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"If You Hold Essence... You're a GENIUS" - Earth 2 is BACK
Upper Echelon74.4K viewsJuly 3, 2024 5:50 pm
5.8K724
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After 3+ Years of development... Earth 2 is finally coming together. With a crypto token crashing in value, land that cant really be sold, and a world where the basic building blocks are years behind any industry standard... its community remains dedicated to the idea that this is the next fortnite, the next metaverse, and the next get rich quick opportunity... with financial freedom in tow.
Today... I wanted to talk about where the project is at, why its hilarious to me, and revisit a once beloved topic on the channel that has spent far too long out of the sunlight.
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A month in the life of Earth 2 is hard, today we're going to be taking a look at all of the insane failures this month, including Withdrawals, Crypto, unpaid devs, a catastrophic login system failure, and much more. the Metaverse si hard guys.. ok?
#earth2 #metaverse #crypto #blockchain
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Premiere - the beauty of E2V1 in-engine (4K) earth2.io
Earth 21.4M viewsDecember 2, 2023 12:00 pm
4.8K524
We're not saying this footage of E2V1 is special because it looks 'so good'..
we're just saying it's pretty cool because it's functioning on a global scale without loading screens and has been developed by a small team.
You can zoom in from space to a blade of grass, continuously move from one side of the world to the other, all in-engine without loading screens at a level of detail 'we think' looks pretty good.
Visit our website for recent news or to sign up for a free account https://earth2.io
All footage is recorded in-engine.
No prerendered footage.
No loading screens.
We recommend watching in 4K with a good set of headphones or speakers.
Please consider before comparing us to game studios which have teams into the hundreds or thousands of developers and have released multiple AAA quality titles on limited map sizes often much smaller than New York.
In comparison the space of New York City (778.2km2) makes up 0.000152% of the map size inside E2V1 (510,072,000km2).
Please also remember we are only a relatively small team, so go easy on us, we're doing the best we can with the challenges we have before us and the team size we have.
It has been just less than 12 months since our last visual update revealing progress our team has with the Earth 2 Engine - https://www.youtube.com/watch?v=5oo1SSZKjrI .
While part of our team has been busy designing, developing and releasing core game mechanic systems on our website - https://earth2.io/news/e2-turns-3, our community has also been eagerly awaiting the next visual update of E2V1, and we're please to be delivering this now!
This video was created in response to requests from some of our community members eager to see their properties, planned megacities and tile art in Earth 2 Version 1 (E2V1). Our team has curated this showcase to highlight some of the incredible locations submitted by our dedicated Players.
All footage has been captured in real-time within our seamless 510,072,000 km² map, accurately representing a 1:1 scale version of Earth, known as E2V1. This video primarily focuses on the layouts of player-planned megacities and tile art, bought and owned by players through our website, earth2.io, but now being displayed in our flagship product, E2V1.
We also provide ground-level visuals of the land inside these planned megacities in their current pristine condition, with vegetation, flags, and properties being toggled on and off in real-time to provide different visuals.
This video is a an Earth 2 community event, offering Players a more immersive look at how their properties appear within E2V1.
If you like this type of content and want to see more, don't forget to like and drop a comment below!
In Volume 3 we are showcasing Player owned properties inside:
- Legacy of Bermuda submitted by Legacy of Bermuda
- Ajin T1 City. submitted by FRONTMAN
- Ajin T2 city submitted by FRONTMAN
- Ajin T3 city submitted by FRONTMAN
- Ajin Casino City submitted by FRONTMAN
We hope you enjoyed Volume 3 and we have more megacities and tile art to showcase in Volume 4, including Emporia Shopping Hubs, BETH-SHALOM Megacity, Obsidian City, Capri Island, Earth 2 Lone Wolves Tile Art and Hippoland Megacity!
Earth 2 is excited to introduce the first look at wildlife to E2V1, inching the virtual world one step closer to our long term goal of a fully immersive experience. Our new team members have been hard at work behind the scenes, not just on wildlife but across several key areas of E2V1, ensuring that Earth 2 continues to develop and evolve.
As many know, E2V1 is a seamless 510,072,000 km² map, a 3D 1:1 scale geologically accurate representation of Earth. Creating a world of this magnitude presents unique challenges—you can't simply pre-bake a world of this size. Our new team has been developing a dynamic navmesh system specifically for NPCs and other objects. This system is essential for bringing Earth 2 to life, allowing NPCs such as animals and other entities to use AI to navigate and interact with the environment around them inside this 510 million km2 map.
Recently we noticed a number of comments pointing out the lack of wildlife within E2V1. Coincidentally, our new team had already been focusing on a variety of initial animals to not ony start the journey of wildlife inside Earth 2 but to help test various features being developed in parallel. These animals were sculpted, baked, and textured by our talented team before being brought to life to help test the open world dynamic navmesh system which is still a work in progress.
In terms of the appearance of these animals, Earth 2 has aimed for a slightly stylised look that remains semi-realistic while balancing an optimised poly count. This balance allows us to maintain a visually appealing and immersive environment while ensuring performance efficiency.
But this is just the beginning. We are committed to expanding the variety of animals in Earth 2, and future updates will introduce even more species.
Additionally, we’re exploring the possibility of allowing Players to control animals, effectively stepping into the role of these creatures and participating in the food chain or other experiences. We’re excited that this feature could open up entirely new gameplay dynamics, where Players could experience life as an animal within Earth 2 and for animals to be used as part of mini-games and Player owned property experiences.
Our new team isn’t just focused on wildlife and the navmesh system— they’re also actively developing Earth 2 Hordes, our first upcoming mini-game, enhancing multiplayer functionality, working on our initial avatar customisation tool, preparing for the E2V1 pre-alpha, and more. The introduction of wildlife is just one part of a broader effort to create a rich, dynamic world within Earth 2.
There is a LOT going on!
Looking ahead, we’re excited to share more in Wildlife in Earth 2 - Vol 2, where we’ll demonstrate the early AI we’re adding to wildlife. This will include behaviours like recognising their place in the food chain, deciding whether to fight or flee, foraging, and engaging in combat with both other animals and avatars.
Stay tuned as we continue to bring the world of Earth 2 to life one step at a time!
While Earth 2 is envisioned as a multifaceted digital Metaverse with ambitions to encompass socialising, resource mining, building, trading, exploring, shopping and more, we believe a core element of our new incoming 3D experience should start with engaging gameplay that focuses on Players having fun first, but also importantly expands on the utility to Properties (Land), Essence, E-ther, Jewels, Cosmetics, and Resources.
As many in our community know, over the past three years, our team has been heavily focused on developing and implementing a massive open world solution that has the ability to deliver the geological accuracy required for the foundations of Earth 2’s 1:1 scale digital 3D Earth, E2V1. Geological accuracy was a non-negotiable, essential milestone we needed to fully develop first, especially due to the fact that Players have acquired land in correlating real-world locations via our 2D website map.
This means we did not have the luxury to simply procedurally generate a random world which is why our initial 3D world development required extensive time and effort to ensure areas of our 510,072,000 km2 map geologically matched reality. Although time consuming and still very much a work in progress that will be iterated on and improved over time, we are now excitingly at a stage where the foundations now laid are ready to test the first steps toward engagement and gameplay inside our massive open 3D world.
For full details about this video, including details about the Katana, the Skeleton Warrior, special attacks, game design and more, please check out our full article :
Earth 2 invites you to take a closer look at E2V1 with the official footage release from our GDC San Francisco 2024 showcase reel. E2V1 is a 1:1 scale, playable 3D digital version of our planet Earth and is a work in progress being actively developed.
This real-time, in-game footage offers an updated view of some of the vast and immersive environments of E2V1 as we advance the development and refinement of the geologically accurate, massive open world. Remember, these visuals are from a seamless 510,072,000 km² map!
With a pre-alpha release planned for later this year, part of this footage highlights our progress on dynamic seasons, immersive day-night cycles, and an evolving biome system, all of which contribute to the realism of this expansive virtual environment. The video also showcases breath taking draw distances, seamless transitions from surface to space, and global navigation.
E2V1 will feature pristine, untouched environments, programmatically cleared of man-made artefacts such as buildings, roads, and infrastructure. At the core of Earth 2 is Essence, a tradeable resource that landowners have been mining from their land. Essence is set to become a key element in driving the economy and progression within the world. Among its many already existing and planned utilities, Essence will be essential for processing Resources into Raw Materials, allowing players to maximise the utility of their land and play an active role in not only shaping the future, but becoming part of it.
In other exciting news, we’re actively designing and integrating our first mini-game into E2V1, Earth 2 Hordes, which will also require Essence to activate and provide an additional layer of utility and engagement to Player owned properties. Mini-games like Earth 2 Hordes will help our team to test various game mechanics and our multiplayer system as we move forward onto developing other parts of the platform, so stay tuned for more updates!
We hope you enjoy this video, which provides a closer look at the ongoing development of E2V1. Although we are still in the early stages, we are excited to share this update as we continue to build and refine our geolocational metaverse, Earth 2.
Former Earth 2 Developers have reached out to me... (It's not good)
BigfryTV106.7K viewsAugust 19, 2024 3:32 pm
4.7K708
Former Earth 2 Developers have reached out to speak out against the company for unpaid labour. This situation is unfolding in real time and I guess I'm the one they wanted to break the news to.
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Earth 2 Frozen Withdrawals - I spoke to CEO Shane Isaac
Callum Upton74.7K viewsAugust 2, 2024 6:30 pm
3.7K620
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Today we're taking a long overdue look at Earth2, the self proclaimed Metaverse
in todays video i had the pleasure of being able to ask direct questions to the Earth2 team, and Shane isaac the CEO himself. recent events include the topic of frozen player withdrawals
#earth2 #metaverse #crypto #blockchain
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We explain a new game called Earth2.io, a metaverse game being built on Unity. What do you think? Check it out at http://earth2.io use code 'TECHWW' for 7.5% credit in game!
With Earth2, the Game creators say it is in Phase 1- meaning you can buy land, with each tile being priced differently around the world. Starting to look around the map, you’ll notice that many major cities have already been bought out. While some are saying it could be a scam, we did a lot of research to figure out who’s behind it and how players are currently investing in this game, to figure out what it could become.
In Phase 2, Land will start to generate resources that will be vital for building and economic purposes. They will also introduce “Essence”, which will be the basis of everything. It reflects the place you own, what’s in the ground and - in later upgrades - will be able to reproduce it. The Developers have said in updates that every tile in Earth 2 will be usable, every tile will produce something. However, it is possible that its special usefulness will only be revealed in a later tier. Many users have been speculating by purchasing virtual land on top of oil, gold mine, diamonds, forests and more.
In Phase 3, the developers say they will introduce the 3D terrain which will also take the game outside of just a browser and to gaming consoles like Xbox and Playstation. The game will be built on top of the Unity engine, which will allow players to easily and quickly build structures. We think that Players may be given only a few certain assets in the beginning, so they’ll have to work on their land to attain better assets in the future.
Keep in mind that Earth2 is a game, not an investment. And while some players might end up becoming the next “e2 millionaires”, the game will most likely be designed to spend your credits. Just like a casino, you’re in their house and you play by their rules. This isn’t like a cryptocurrency that is decentralized. You should only gamble money you expect to lose - play the game and have some fun in the process.
So, what are your thoughts on Earth2? let us know in the comments below....
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